20 int iDisplayHelix, iHelixMidPoint, iHelixBackBone,
iHelixNrs;
34 virtual ~GLRenderer();
37 void DisplayMoleculeName(
int w,
int h,
Structure3D *cStr);
40 void DoHelixMapping();
41 void DisplayHelices();
42 void DisplayHelixBackBone();
43 void DisplayHelixNumbers();
44 void DisplayBasePositions();
45 void DisplayMappedSpBasePositions();
46 void DisplayMappedSpInsertions();
47 void DisplayHelixMidPoints(Texture2D *cImages);
49 void BeginTexturizer();
51 void TexturizeStructure(Texture2D *cImages,
Structure3D *cStructure);
55 iEndHelix =
force_in_range(iStartHelix, iEndHelix, maxHelixNumber);
static void DisplayMoleculeMask(AW_root *)
void fixInvalidHelixPositions(int maxHelixNumber)
CONSTEXPR_INLINE const T & force_in_range(const T &lower_bound, const T &value, const T &upper_bound)